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Thursday, June 5, 2014
Wednesday, September 4, 2013
The Pixel Artwork of Crystal Catacombs
Enemy Design and Animation:
For the past few years I've been creating and animating over 60+ different enemies and bosses for my upcoming Indie Game, Crystal Catacombs. I've focused on making sure that each enemy is uniquely crafted, using strict attention towards detail and being animated accordingly. Depending on how complex the enemy is, it may require anywhere from one to ten different 'sets' of animations.
All art and animation is created in Photoshop, converted/exported into sprite sheets and then implemented into Unity by the programming team.
Here are a few choice selections:
Left: Destroyer_Pursue - Right: Frost Worm_Rise
Left: Archanid_Walk - Right: Bogleech_Attack
Left: Blood Spirit_Pursue - Right: Blood Spirit_Rise
Left: Creeper_Walk - Right: MET_Pursue
Left: Creature_Attack1 - Right: Creature_Attack2
Left: Slime Jr._Drop - Middle: Slime Jr._Rise - Right: Slime Jr._Walk
Left: Minigon_Idle - Right: Minigon_Attack
Left: Ghast_Sleep - Right: Ghast_Awaken
Left: Midknight_Idle - Right: Midknight_Walk
Left: Plague Rat_Idle - Right: Spiderling_Drop/Rise
Left: Blindling Slave_Idle - Middle: Blindling Slave_Attack - Right: Blindling Slave_Walk
Left: Blindling Guard_Attack - Right: Blindling Guard_Walk
Left: Wallfire_Attack - Right: Wallfire_Idle
Left: Mrs. Wraith_Attack - Right: Mrs. Wraith_Idle
Left: Murderator_Idle - Middle: Murderator_Attack - Right: Murderator_Walk
Left: Orlok_Attack - Right: Orlok_Teleport
Pantheon_Idle
Pantheon_Teleport In/Out
Pantheon_Attack
Iron Madness_Attack
Iron Madness_Teleport In/Out
Toxigon_Walk
Trembler_Attack
Cackle Demon_Attack
King Zert II_Attack1
King Zert II_Idle
Meltstroso_Attack
Meltstroso_Idle
Sargasm_Walk
Sargasm_Attack2
Spider Knight_Attack2
Spider Knight_Walk
Plasma Ghost_Pursue
Vompa_Stompa
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Enemy Death Animations:
Below are a few examples of enemy death animations that may or may not make it into the final game...
Labels:
Crystal Catacombs,
Game Design,
Pixel Art
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